Rush Fever Catch'em All

Rush Fever Catch'em All sends the reels underwater, trading the dry land of most RubyPlay releases for a fishing scene in which the catch itself is the scoring unit.

RubyPlay
Released 2026N/A volatility
Rush Fever Catch'em All

The numbers

RTP

N/A

Volatility

N/A

Max win

x2000.00

Layout

5×3

Paylines

243

Bet range

0.1 – 50

Figures as published by RubyPlay, founded 2018, Gzira, Malta. Operators may run a different RTP configuration — check in the game before you play.

About Rush Fever Catch'em All

Rush Fever Catch'em All sends the reels underwater, trading the dry land of most RubyPlay releases for a fishing scene in which the catch itself is the scoring unit. The presentation is light rather than atmospheric, and the layout is a conventional 5x3 grid, but the win structure is not: instead of paylines the game runs 243 betways, so symbols pay on adjacent reels in any position and the whole grid is live on every spin. That choice matters more than it sounds, because it changes how a fishing theme reads on screen, with clusters of modest catches landing often rather than single lines resolving in isolation.

The feature set is built around an interactive component. A Pick Objects bonus hands control to the player, who selects from a set of objects to reveal what is behind them, and it sits alongside a free spins round in which multipliers apply and retriggers can extend the sequence. Wilds and scatters handle the connective work, the scatters triggering the spins and the wilds filling gaps across the 243 ways. A jackpot element is also present, and a bonus buy is offered for those who would rather pay directly for entry to the feature than wait on the scatters.

Stakes run from 0.10 to 50 per spin, a narrow and distinctly mainstream band, and the maximum return is capped at 2,000 times the bet. Neither RTP nor a volatility grade is published for the game, which leaves the betways structure and that 2,000x ceiling as the clearest guide to how it behaves: a grid that pays frequently in small amounts, with the multipliers inside the free spins carrying the burden of reaching anything near the cap. The pick game adds a second, differently paced route to a result, one decided by selection rather than by reel outcome.

Dated to April 2026, it is a recent entry and reflects a current preference for combining a collection-free, feature-led bonus structure with a buy option. The design is unfussy. There is no attempt at narrative, no progression between bonus modes, and no mechanic that needs explaining twice. What it offers instead is variety within a single session: a frequently active base game on 243 ways, a pick round that breaks the rhythm, and a multiplier-driven spins round capable of running long if retriggers cooperate. For players who find cluster-pays and cascading grids overcomplicated, the simplicity is the point, and the modest bet range suggests the game was built for exactly that audience rather than for high-stakes play.

Not sure what a figure means? The glossary explains RTP, volatility and max win in plain English.

Rush Fever Catch'em All — common questions

What is the RTP of Rush Fever Catch'em All?

Rush Fever Catch'em All has a return to player of N/A, as published by RubyPlay. RTP is a long-run average across millions of spins, not a guide to any single session.

Is Rush Fever Catch'em All high volatility?

Rush Fever Catch'em All is a n/a volatility slot. Wins land more regularly for smaller amounts, so the balance moves more gently than on a high-volatility game.

What is the maximum win on Rush Fever Catch'em All?

The maximum win is x2000.00 your stake. Reaching it is rare by design — treat it as the ceiling of the maths, not an expectation.

Can I track Rush Fever Catch'em All in a bonus hunt?

Yes. Rush Fever Catch'em All is in the CasinoHub slot database, so it can be added to a hunt by name, and the tracker carries its figures into your break-even and required-multiplier maths automatically.